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    <title>KatDB – Action</title>
    <link>https://katdb.info/tags/action/</link>
    <description>Recent content in Action on KatDB</description>
    <generator>Hugo -- gohugo.io</generator>
    
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    <item>
      <title>Db: SteamVR (New Format)</title>
      <link>https://katdb.info/db/steamvr/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://katdb.info/db/steamvr/</guid>
      <description>
        
        
        &lt;!-- &#34;Hidden&#34;, &#34;GOLD&#34;, &#34;SILVER&#34;, &#34;BRONZE&#34;, &#34;Action&#34;, &#34;Arena&#34;, &#34;Co-op&#34;, &#34;Fighting&#34;, &#34;Gore&#34;, &#34;Multiplayer&#34;, &#34;Physics&#34;, &#34;Sci-fi&#34;, &#34;Shooter&#34;, &#34;Simulation&#34;, &#34;Survival&#34;, &#34;Zombies&#34; --&gt;
&lt;p&gt;&lt;strong&gt;Steam VR&lt;/strong&gt; was the first supported platform by KatVR&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Db: After The Fall</title>
      <link>https://katdb.info/db/steamvr/afterthefall/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://katdb.info/db/steamvr/afterthefall/</guid>
      <description>
        
        
        &lt;h3 id=&#34;rating--br&#34;&gt;Rating: ⭐⭐⭐ &lt;br&gt;&lt;/h3&gt;
&lt;!-- &#34;Hidden&#34;, &#34;GOLD&#34;, &#34;SILVER&#34;, &#34;BRONZE&#34;, &#34;Action&#34;, &#34;Arena&#34;, &#34;Co-op&#34;, &#34;Fighting&#34;, &#34;Gore&#34;, &#34;Multiplayer&#34;, &#34;Physics&#34;, &#34;Sci-fi&#34;, &#34;Shooter&#34;, &#34;Simulation&#34;, &#34;Survival&#34;, &#34;Zombies&#34; --&gt;
&lt;iframe src=&#34;https://store.steampowered.com/widget/751630/&#34; frameborder=&#34;0&#34; width=&#34;646&#34; height=&#34;190&#34;&gt;&lt;/iframe&gt;
&lt;h3 id=&#34;rating-info&#34;&gt;Rating Info:&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Walking speed realism:&lt;/strong&gt; The walking speed in the game is realistic and matches the user&amp;rsquo;s speed on the treadmill. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;World Size:&lt;/strong&gt; The game has a mix of small, moderate and-or large-sized worlds that are easy to navigate. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Responsiveness:&lt;/strong&gt; The game is responsive to the user&amp;rsquo;s movements with minimal delays or inaccuracies. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Sprinting:&lt;/strong&gt; The sprinting mechanics are responsive and realistic (3 points) &lt;br&gt;&lt;BR&gt;
&lt;strong&gt;Sprinting mechanic:&lt;/strong&gt; The game supports sprinting and you do not have to press any button to sprint after adjusting the in-game settings (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Decoupled head/body:&lt;/strong&gt; The game supports decoupled head/body walking after adjusting the in-game settings.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Entry info:&lt;/strong&gt; The game was tested using a &lt;strong&gt;Valve Index&lt;/strong&gt; with &lt;strong&gt;Valve Index Controllers&lt;/strong&gt; on the &lt;strong&gt;Kat Walk C1&lt;/strong&gt;.&lt;/p&gt;
&lt;h3 id=&#34;gateway-settings&#34;&gt;Gateway Settings&lt;/h3&gt;
&lt;p&gt;Gateway version: 2.1.3
&lt;br&gt;&lt;/p&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/AfterTheFall/gateway-controller.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/AfterTheFall/gateway-gameconfig.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;h3 id=&#34;in-game-settings&#34;&gt;In-Game settings&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Orientation Mode:&lt;/strong&gt; Head &lt;br&gt;
&lt;strong&gt;Sprinting mode:&lt;/strong&gt; Auto-Sprint or Muzzle based, depending on your preference. &lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/AfterTheFall/ingame.jpg&#34; style=&#34;width: 80%;&#34;&gt;&lt;/p&gt;
&lt;h3 id=&#34;credits&#34;&gt;Credits&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Entry by:&lt;/strong&gt; Dokterkat &lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; December 2022&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Db: Alien Dawn</title>
      <link>https://katdb.info/db/steamvr/aliendawn/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://katdb.info/db/steamvr/aliendawn/</guid>
      <description>
        
        
        &lt;h3 id=&#34;rating--br&#34;&gt;Rating: ⭐⭐ &lt;br&gt;&lt;/h3&gt;
&lt;!-- &#34;Hidden&#34;, &#34;GOLD&#34;, &#34;SILVER&#34;, &#34;BRONZE&#34;, &#34;Action&#34;, &#34;Arena&#34;, &#34;Co-op&#34;, &#34;Fighting&#34;, &#34;Gore&#34;, &#34;Multiplayer&#34;, &#34;Physics&#34;, &#34;Sci-fi&#34;, &#34;Shooter&#34;, &#34;Simulation&#34;, &#34;Survival&#34;, &#34;Zombies&#34; --&gt;
&lt;iframe src=&#34;https://store.steampowered.com/widget/1376580/&#34; frameborder=&#34;0&#34; width=&#34;646&#34; height=&#34;190&#34;&gt;&lt;/iframe&gt;
&lt;h3 id=&#34;rating-info&#34;&gt;Rating Info:&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Walking speed realism:&lt;/strong&gt; The walking speed in the game is somewhat realistic, but there are noticeable discrepancies between the user&amp;rsquo;s speed on the Kat Walk C and the game. (2 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;World Size:&lt;/strong&gt; The game has a few different large-sized worlds that are easy to navigate. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Responsiveness:&lt;/strong&gt; The game is somewhat responsive to the user&amp;rsquo;s movements, but there are noticeable delays or inaccuracies. (2 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Sprinting:&lt;/strong&gt; The sprinting mechanics are somewhat responsive and realistic. (3 points) &lt;br&gt;&lt;BR&gt;
&lt;strong&gt;Sprinting mechanic:&lt;/strong&gt;  The game supports sprinting, but it requires a joystick press/button press (2 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Decoupled head/body:&lt;/strong&gt; The game supports decoupled head/body walking after adjusting the in-game settings.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Entry info:&lt;/strong&gt; The game was tested using a &lt;strong&gt;Valve Index&lt;/strong&gt; with &lt;strong&gt;Valve Index Controllers&lt;/strong&gt; on the &lt;strong&gt;Kat Walk C1&lt;/strong&gt;.&lt;/p&gt;
&lt;h3 id=&#34;gateway-settings&#34;&gt;Gateway Settings&lt;/h3&gt;
&lt;p&gt;Gateway version: 2.1.3
&lt;br&gt;&lt;/p&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/AlienDawn/gateway-controller.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/AlienDawn/gateway-config.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;h3 id=&#34;in-game-settings&#34;&gt;In-Game settings&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Movement Mode:&lt;/strong&gt; HMDOrient &lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/AlienDawn/ingame.jpg&#34; style=&#34;width: 80%;&#34;&gt;&lt;/p&gt;
&lt;h3 id=&#34;credits&#34;&gt;Credits&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Entry by:&lt;/strong&gt; Dokterkat &lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; December 2022&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Db: Blade and Sorcery</title>
      <link>https://katdb.info/db/steamvr/bladeandsourcery/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://katdb.info/db/steamvr/bladeandsourcery/</guid>
      <description>
        
        
        &lt;h3 id=&#34;rating--br&#34;&gt;Rating: ⭐⭐⭐ &lt;br&gt;&lt;/h3&gt;
&lt;iframe src=&#34;https://store.steampowered.com/widget/629730/&#34; frameborder=&#34;0&#34; width=&#34;646&#34; height=&#34;190&#34;&gt;&lt;/iframe&gt;
&lt;h3 id=&#34;notes&#34;&gt;Notes:&lt;/h3&gt;
&lt;p&gt;There is an KatVR SDK mod available &lt;a href=&#34;https://katdb.info/mods/&#34;&gt;here.&lt;/a&gt;&lt;/p&gt;
&lt;h3 id=&#34;rating-info&#34;&gt;Rating Info:&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Walking speed realism:&lt;/strong&gt; The walking speed in the game is realistic and matches the user&amp;rsquo;s speed on the treadmill. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;World Size:&lt;/strong&gt; The game has a mix of small, moderate and-or large-sized worlds that are easy to navigate. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Responsiveness:&lt;/strong&gt; The game is responsive to the user&amp;rsquo;s movements with minimal delays or inaccuracies. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Sprinting:&lt;/strong&gt; The sprinting mechanics are responsive and realistic (3 points) &lt;br&gt;&lt;BR&gt;
&lt;strong&gt;Sprinting mechanic:&lt;/strong&gt; The game supports sprinting, but it requires hand gestures (moving arms) (2 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Decoupled head/body:&lt;/strong&gt; The game supports decoupled head/body walking by default.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Entry info:&lt;/strong&gt; The game was tested using a &lt;strong&gt;Valve Index&lt;/strong&gt; with &lt;strong&gt;Valve Index Controllers&lt;/strong&gt; on the &lt;strong&gt;Kat Walk C1&lt;/strong&gt;.&lt;/p&gt;
&lt;h3 id=&#34;gateway-settings&#34;&gt;Gateway Settings&lt;/h3&gt;
&lt;p&gt;Gateway version: 2.1.3
&lt;br&gt;&lt;/p&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/BladeAndSourcery/gateway-controller.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/BladeAndSourcery/gateway-config.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;h3 id=&#34;in-game-settings&#34;&gt;In-Game settings&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Locomotion direction:&lt;/strong&gt; Headset &lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/BladeAndSourcery/ingame.jpg&#34; style=&#34;width: 80%;&#34;&gt;&lt;/p&gt;
&lt;h3 id=&#34;credits&#34;&gt;Credits&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Entry by:&lt;/strong&gt; Dokterkat &lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; December 2022&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Db: Boneworks</title>
      <link>https://katdb.info/db/steamvr/boneworks/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://katdb.info/db/steamvr/boneworks/</guid>
      <description>
        
        
        &lt;h3 id=&#34;rating--br&#34;&gt;Rating: ⭐⭐ &lt;br&gt;&lt;/h3&gt;
&lt;iframe src=&#34;https://store.steampowered.com/widget/823500/&#34; frameborder=&#34;0&#34; width=&#34;646&#34; height=&#34;190&#34;&gt;&lt;/iframe&gt;
&lt;h3 id=&#34;notes&#34;&gt;Notes:&lt;/h3&gt;
&lt;p&gt;There is an Auto-Sprint mod available. I haven&amp;rsquo;t tested it myself but the description sounds promising:&lt;/p&gt;
&lt;blockquote&gt;
&#34;This mod will allow you to sprint without having to double tap the analog stick. Your speed will increase from walking to sprinting as you go from the deadzone to full-tilt.&#34;
&lt;/blockquote&gt;
&lt;p&gt;You can find the mod &lt;a href=&#34;https://bonelab.thunderstore.io/package/Lanno/AlwaysSprinting/&#34;&gt;here&lt;/a&gt;&lt;/p&gt;
&lt;h3 id=&#34;rating-info&#34;&gt;Rating Info:&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Walking speed realism:&lt;/strong&gt; The walking speed in the game is realistic and matches the user&amp;rsquo;s speed on the treadmill. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;World Size:&lt;/strong&gt; The game has a mix of small, moderate and-or large-sized worlds that are easy to navigate. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Responsiveness:&lt;/strong&gt; The game is somewhat responsive to the user&amp;rsquo;s movements, but there are noticeable delays or inaccuracies. (2 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Sprinting:&lt;/strong&gt; The sprinting mechanics are somewhat responsive and realistic. (2 points) &lt;br&gt;&lt;BR&gt;
&lt;strong&gt;Sprinting mechanic:&lt;/strong&gt; T The game supports sprinting, but it requires a joystick press/button press (2 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Decoupled head/body:&lt;/strong&gt; The game supports decoupled head/body walking by default.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Entry info:&lt;/strong&gt; The game was tested using a &lt;strong&gt;Valve Index&lt;/strong&gt; with &lt;strong&gt;Valve Index Controllers&lt;/strong&gt; on the &lt;strong&gt;Kat Walk C1&lt;/strong&gt;.&lt;/p&gt;
&lt;h3 id=&#34;gateway-settings&#34;&gt;Gateway Settings&lt;/h3&gt;
&lt;p&gt;Gateway version: 2.1.3
&lt;br&gt;&lt;/p&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/Boneworks/gateway-controller.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/Boneworks/gateway-config.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;h3 id=&#34;in-game-settings&#34;&gt;In-Game settings&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Locomotion direction:&lt;/strong&gt; Direction: HEAD &lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/Boneworks/in-game.jpg&#34; style=&#34;width: 80%;&#34;&gt;&lt;/p&gt;
&lt;h3 id=&#34;credits&#34;&gt;Credits&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Entry by:&lt;/strong&gt; Dokterkat &lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; December 2022&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Db: Drunkn Bar Fight</title>
      <link>https://katdb.info/db/steamvr/drunknbarfight/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://katdb.info/db/steamvr/drunknbarfight/</guid>
      <description>
        
        
        &lt;h3 id=&#34;rating--br&#34;&gt;Rating: ⭐⭐ &lt;br&gt;&lt;/h3&gt;
&lt;iframe src=&#34;https://store.steampowered.com/widget/528550/&#34; frameborder=&#34;0&#34; width=&#34;646&#34; height=&#34;190&#34;&gt;&lt;/iframe&gt;
&lt;h3 id=&#34;rating-info&#34;&gt;Rating Info:&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Walking speed realism:&lt;/strong&gt; The walking speed in the game is somewhat realistic, but there are noticeable discrepancies between the user&amp;rsquo;s speed on the Kat Walk C and the game. (2 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;World Size:&lt;/strong&gt; The game has a multiple small and 2 large-sized worlds that are somewhat easy to navigate. (2 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Responsiveness:&lt;/strong&gt; The game is responsive to the user&amp;rsquo;s movements with minimal delays or inaccuracies. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Sprinting:&lt;/strong&gt; There is no sprinting mechanic (0 points) &lt;br&gt;&lt;BR&gt;
&lt;strong&gt;Decoupled head/body:&lt;/strong&gt; The game supports decoupled head/body walking by default.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Entry info:&lt;/strong&gt; The game was tested using a &lt;strong&gt;Valve Index&lt;/strong&gt; with &lt;strong&gt;Valve Index Controllers&lt;/strong&gt; on the &lt;strong&gt;Kat Walk C1&lt;/strong&gt;.&lt;/p&gt;
&lt;h3 id=&#34;gateway-settings&#34;&gt;Gateway Settings&lt;/h3&gt;
&lt;p&gt;Gateway version: 2.1.3
&lt;br&gt;&lt;/p&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/DrunknBarFight/gateway-controller.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/DrunknBarFight/gateway-config.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;h3 id=&#34;credits&#34;&gt;Credits&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Entry by:&lt;/strong&gt; Dokterkat &lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; December 2022&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Db: Gorn</title>
      <link>https://katdb.info/db/steamvr/gorn/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://katdb.info/db/steamvr/gorn/</guid>
      <description>
        
        
        &lt;h3 id=&#34;rating--br&#34;&gt;Rating: ⭐⭐⭐ &lt;br&gt;&lt;/h3&gt;
&lt;iframe src=&#34;https://store.steampowered.com/widget/578620/&#34; frameborder=&#34;0&#34; width=&#34;646&#34; height=&#34;190&#34;&gt;&lt;/iframe&gt;
&lt;h3 id=&#34;rating-info&#34;&gt;Rating Info:&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Walking speed realism:&lt;/strong&gt; The walking speed in the game is realistic and matches the user&amp;rsquo;s speed on the treadmill. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;World Size:&lt;/strong&gt; The game has a mix of small, moderate and-or large-sized worlds that are easy to navigate. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Responsiveness:&lt;/strong&gt; The game is responsive to the user&amp;rsquo;s movements with minimal delays or inaccuracies. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Sprinting:&lt;/strong&gt; Sprinting is done in a linear fashion, where you do not have to press any buttons to sprint. (3 points)
&lt;strong&gt;Decoupled head/body:&lt;/strong&gt; The game supports decoupled head/body walking by default.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Entry info:&lt;/strong&gt; The game was tested using a &lt;strong&gt;Valve Index&lt;/strong&gt; with &lt;strong&gt;Valve Index Controllers&lt;/strong&gt; on the &lt;strong&gt;Kat Walk C1&lt;/strong&gt;.&lt;/p&gt;
&lt;h3 id=&#34;gateway-settings&#34;&gt;Gateway Settings&lt;/h3&gt;
&lt;p&gt;Gateway version: 2.1.3
&lt;br&gt;&lt;/p&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/Gorn/gateway-controller.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/Gorn/gateway-config.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;h3 id=&#34;in-game-settings&#34;&gt;In-Game settings&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Movement:&lt;/strong&gt; Touchpad (HMD Orient) &lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/Gorn/in-game.jpg&#34; style=&#34;width: 80%;&#34;&gt;&lt;/p&gt;
&lt;h3 id=&#34;credits&#34;&gt;Credits&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Entry by:&lt;/strong&gt; Dokterkat &lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; December 2022&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Db: Half-Life 2 (VR Mod)</title>
      <link>https://katdb.info/db/steamvr/halflife2/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://katdb.info/db/steamvr/halflife2/</guid>
      <description>
        
        
        &lt;h3 id=&#34;rating--br&#34;&gt;Rating: ⭐⭐⭐ &lt;br&gt;&lt;/h3&gt;
&lt;iframe src=&#34;https://store.steampowered.com/widget/658920/&#34; frameborder=&#34;0&#34; width=&#34;646&#34; height=&#34;190&#34;&gt;&lt;/iframe&gt;
&lt;h3 id=&#34;rating-info&#34;&gt;Rating Info:&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Walking speed realism:&lt;/strong&gt; The walking speed in the game is realistic and matches the user&amp;rsquo;s speed on the treadmill. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;World Size:&lt;/strong&gt; The game has a mix of small, moderate and large-sized worlds that are easy to navigate. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Responsiveness:&lt;/strong&gt; The game is responsive to the user&amp;rsquo;s movements with minimal delays or inaccuracies. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Sprinting:&lt;/strong&gt; Sprinting is done in a linear fashion, where you do not have to press any buttons to sprint. (3 points)
&lt;strong&gt;Decoupled head/body:&lt;/strong&gt; The game supports decoupled head/body walking by default.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Entry info:&lt;/strong&gt; The game was tested using a &lt;strong&gt;Valve Index&lt;/strong&gt; with &lt;strong&gt;Valve Index Controllers&lt;/strong&gt; on the &lt;strong&gt;Kat Walk C1&lt;/strong&gt;.&lt;/p&gt;
&lt;h3 id=&#34;gateway-settings&#34;&gt;Gateway Settings&lt;/h3&gt;
&lt;p&gt;Gateway version: 2.1.3
&lt;br&gt;&lt;/p&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/Half-Life2VRMod/gateway-controller.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/Half-Life2VRMod/gateway-config.PNG&#34; style=&#34;width: 50%;&#34;&gt;
&lt;h3 id=&#34;in-game-settings&#34;&gt;In-Game settings&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Movement direction:&lt;/strong&gt; Touchpad (Head) &lt;br&gt;&lt;br&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/main/settings/Half-Life2VRMod/in-game.jpg&#34; style=&#34;width: 80%;&#34;&gt;&lt;/p&gt;
&lt;h3 id=&#34;credits&#34;&gt;Credits&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Entry by:&lt;/strong&gt; Dokterkat &lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; December 2022&lt;/p&gt;

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    <item>
      <title>Db: Metal Hellsinger (VR Mod)</title>
      <link>https://katdb.info/db/steamvr/metalhellsinger/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://katdb.info/db/steamvr/metalhellsinger/</guid>
      <description>
        
        
        &lt;h3 id=&#34;rating--br&#34;&gt;Rating: ⭐⭐ &lt;br&gt;&lt;/h3&gt;
&lt;iframe src=&#34;https://store.steampowered.com/widget/1061910/&#34; frameborder=&#34;0&#34; width=&#34;646&#34; height=&#34;190&#34;&gt;&lt;/iframe&gt;
&lt;!-- &#34;Hidden&#34;, &#34;GOLD&#34;, &#34;SILVER&#34;, &#34;BRONZE&#34;, &#34;Action&#34;, &#34;Arena&#34;, &#34;Co-op&#34;, &#34;Fighting&#34;, &#34;Gore&#34;, &#34;Multiplayer&#34;, &#34;Physics&#34;, &#34;Sci-fi&#34;, &#34;Shooter&#34;, &#34;Simulation&#34;, &#34;Survival&#34;, &#34;Zombies&#34; --&gt;
&lt;h3 id=&#34;notes&#34;&gt;Notes:&lt;/h3&gt;
&lt;p&gt;This flat PC game needs to be modded to work in VR (and can be modded to work with bHaptics and a ProVolver) and works very well with my C2.  It has a &amp;ldquo;dash&amp;rdquo; feature (like teleport movement as opposed to a faster run speed) that can be bound to the movement Joystick press button in the Gateway by selecting &amp;ldquo;Run Source&amp;rdquo; (as in the game) to &amp;ldquo;Press/Push.&amp;rdquo;  This means once you physically walk at a fast enough speed it will engage the dash movement in game.  This is fun but less precise than pushing the dash button on the controller, especially since you cannot specify the speed at which dash activates.  However since attacking on beat per this rhythm game is already a lot to think about, it might be easier to set this to press/push.  I have a video with gameplay with the C2 on my YouTube
channel:&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/Mhh6gJOXGZ8&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;You can find the mod &lt;a href=&#34;https://www.nexusmods.com/metalhellsinger/mods/12&#34;&gt;here&lt;/a&gt;&lt;/p&gt;
&lt;h3 id=&#34;rating-info&#34;&gt;Rating Info:&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Walking speed realism:&lt;/strong&gt; It appears to be a fixed walking speed that is relatively low regardless of real world/C2 walking running speed but the dash feature makes up for it. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;World Size:&lt;/strong&gt; The game has one small or moderate sized world that is easy to navigate. (2 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Responsiveness:&lt;/strong&gt; The game is responsive to the user&amp;rsquo;s movements with minimal delays or inaccuracies. (3 points) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Sprinting:&lt;/strong&gt; Sprinting is done by Dashing (1 points) &lt;br&gt;&lt;BR&gt;
&lt;strong&gt;Sprinting mechanic:&lt;/strong&gt; There is only Quick Dash movement (1 point) &lt;br&gt;&lt;br&gt;
&lt;strong&gt;Decoupled head/body:&lt;/strong&gt; Yes, by default&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Entry info:&lt;/strong&gt; The game was tested using a &lt;strong&gt;Oculus Quest&lt;/strong&gt;on the &lt;strong&gt;Kat Walk C2&lt;/strong&gt;.&lt;/p&gt;
&lt;h2 id=&#34;notes-1&#34;&gt;Notes&lt;/h2&gt;
&lt;h3 id=&#34;gateway-settings&#34;&gt;Gateway Settings&lt;/h3&gt;
&lt;p&gt;Gateway version: 2.1.5
&lt;br&gt;&lt;/p&gt;
&lt;img src=&#34;https://raw.githubusercontent.com/dokterkats/katDB/a2fd28c97bb6f1212a4d878292ea72c3ca1d3a60/settings/Metalhellsinger/metalhellsinger.png&#34; style=&#34;width: 50%;&#34;&gt;
&lt;h3 id=&#34;credits&#34;&gt;Credits&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Entry by:&lt;/strong&gt; Ender&amp;rsquo;s VRcade &lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; February 2023&lt;/p&gt;

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