Steam VR was the first supported platform by KatVR
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SteamVR (KatDB V1)
- 1: A Walk In The Woods
- 2: After The Fall
- 3: Alien Dawn
- 4: Ancient Dungeons
- 5: Apex Construct
- 6: Arizona Sunshine
- 7: Blade and Sorcery
- 8: Boiling Steel
- 9: Chambered
- 10: Crystal Raiders
- 11: Down the Rabbit Hole
- 12: Drunkn Bar Fight
- 13: Fallout 4 VR
- 14: Firewatch (VR Mod)
- 15: FORWARNED
- 16: Fruit Ninja VR 2
- 17: Gorn
- 18: Grapple Tournament
- 19: Grid Clash
- 20: Gunfire Reborn VR Mod
- 21: Half-Life 2 (VR Mod)
- 22: Half-Life: Alyx
- 23: Into The Radius
- 24: Island 359
- 25: Medal of Honor: Above and Beyond
- 26: No Man's Sky
- 27: Orbus VR Reborn
- 28: Pangman
- 29: Pavlov
- 30: PAYDAY 2
- 31: Phasmaphobia
- 32: Primitier
- 33: Rec Room
- 34: Risk of Rain 2 (VR Mod)
- 35: Saber Fight VR
- 36: Skyrim VR
- 37: Stride
- 38: The Forest
- 39: Until You Fall
- 40: VRChat
- 41: Wakamarina Valley, New Zealand
- 42: Wind Lands 2
- 43: Wraith The Oblivion
- 44: Zenith
- 45: Zero Caliber
1 - A Walk In The Woods
Rating (1-3)
⭐⭐⭐
Notes
The walking speed is adjustable in the beta version.
Scoring explanation:
A Walk In The Woods VR does not require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Initial entry by: Dokterkat Later entry by: Anonymous
Date of review:
February 2022
2 - After The Fall
Rating (1-3)
⭐⭐⭐
Notes
There is a option available for auto-sprint in the settings
Scoring explanation:
After The Fall does not require a Joystick Press in order to sprint. The movement speed does feel realistic. The game does support decoupled head-body movement when set to head oriented movement in-game. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Game entry by: Dokterkat
Date of review:
September 2022
3 - Alien Dawn
Rating (1-3)
⭐⭐
Scoring explanation:
Alien Dawn does require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement when set to head oriented movement in-game. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Game entry by: Dokterkat
Date of review:
July 2022
4 - Ancient Dungeons
Rating (1-3)
⭐⭐
Notes
Movement worked smoothly.
Scoring explanaion:
Ancients Dungeons does not require a Joystick Press in order to sprint. The worlds are not big/open. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Kat Walk C2 using Valve Index Controllers on Gateway version 2.0.9
Credits:
Game entry by: HappyToTry
Date of review:
October 22, 2022.
5 - Apex Construct
Rating (1-3)
⭐
Notes
It is capable of linear locomotion by joystick sensitivity testing, but does not respond accordingly with the Kat Walk C.
Scoring explanaion:
Apex Construct does not require a Joystick Press in order to sprint. There is no sprint, although variable speeds exist, when using the Kat Walk C alone, it is always simply “fast”. There are several isolated maps, which are each somewhat narrow. The movement speed is always fast. Reggardless of the Gateway settings. The game does not support decoupled head-body movement. The game was tested on a Oculus Rift S using the Kat Walk C2+.
Credits:
Anonymous entry
Date of review:
October 9, 2022
6 - Arizona Sunshine
Rating (1-3)
⭐⭐⭐
Scoring explanation:
Arizona Sunshine does require a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Game entry by: Dokterkat
Date of review:
July 2022
7 - Blade and Sorcery
Rating (1-3)
⭐⭐⭐
Scoring explanation:
Blade And Sorcery does not require a Joystick Press in order to sprint. Sprinting occurs when the user “pumps” their hands as if they were running in real life. There are multiple sandboxes with varying sizes to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Update October 24, 2022
The game has also been tested on a Kat Walk C2 using Gateway version 2.09.
Credits:
Initial entry by: Dokterkat Later entry by: Anonymous
Date of review:
July 2022
8 - Boiling Steel
Rating (1-3)
⭐⭐
Notes
It feels different between the Prologue(demo) and the main game “Boiling Steel”
Scoring explanation:
Boiling Steel does not require a Joystick Press in order to sprint. But there is a Dash movement on button activation. It dashes you forward if you are actively walking, and backwards when you are standing still. There world is large and the game feels like a story-driven RPG. The movement speed feels too slow to be realistic. The game does support decoupled head-body movement. It was tested on a Oculus Rift S on the Kat Walk C2+
Credits:
Anonymous entry
Date of review:
October 8, 2022
9 - Chambered
Rating (1-3)
⭐
Notes
The game is free on Steam!
Scoring explanation:
Chambered does not require a Joystick Press in order to sprint. The world is not large enough to be enjoyable to explore on a KatVR device. The movement speed does feel realistic. The game does not support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Game entry by: Dokterkat
Date of review:
July 2022
10 - Crystal Raiders
Rating (1-3)
⭐⭐⭐
Notes
Make sure to set the movement orientation to body in the Kat Gateway.
Scoring explanaion:
Crystal Raiders VR does not require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement when set to head oriented movement in-game.
Credits
Entry by IzzyParadox
Date of review:
October 31, 2022
11 - Down the Rabbit Hole
Rating (1-3)
No movement :)
Notes
This game has no movement, but playing in the vehicle hub provides haptic feedback on actions.
Credits:
Game entry by: Umystery
Date of review:
November 2022
12 - Drunkn Bar Fight
Rating (1-3)
⭐
Notes
The Airport and Alleyway are big enough to be enjoyable
Scoring explanation:
Drunk Bar Fight does not require a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed feels too slow to be realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Game entry by: Dokterkat
Date of review:
July 2022
13 - Fallout 4 VR
Rating (1-3)
⭐⭐
Notes
In the in-game menu, you can change the walking speed. There’s 3 choices (slow, medium, and fast). Choose “fast”.
Scoring explanation:
Fallout 4 VR does require a Joystick Press in order to sprint. There is a large world to explore. The movement speed feels too slow to be realistic. The game does support decoupled head-body movement when set to head oriented movement in-game. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Information taken from the Katwalk fandom wiki
Date of review:
unknown
14 - Firewatch (VR Mod)
Rating (1-3)
⭐⭐⭐
Notes
The base game requires a MOD as its not VR. The Firewatch VR mod is presently free on Github and ItchIO. It works very well.
Scoring explanaion:
FirewatchVR does not require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement.
The game was tested on a HTC Vive using the Kat Walk C2 on Gateway 2.1.0 BETA.
Credits:
Game entry by: HappyToTry
Date of review:
November 2022
15 - FORWARNED
Rating (1-3)
⭐⭐⭐
Notes
There is a “Always Sprint” option in the settings, I recommend turning this on.
Scoring explanation:
FORWARNED does not require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
September 2022
16 - Fruit Ninja VR 2
Rating (1-3)
⭐⭐
Notes
Respons well to Kat Gateway adjustments.
Scoring explanation:
Fruit Ninja VR 2 does not require a Joystick Press in order to sprint. The world is not large enough to be enjoyable to explore on a KatVR device. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Oculus Rift S on the Kat Walk c2+
Credits:
Anonymous entry
Date of review:
October 4, 2022
17 - Gorn
Rating (1-3)
⭐⭐⭐
Notes
There is a large arena. I had lots of fun playing in this arena on the Kat Walk C! ~Dokterkat You have to set the movement type to Smooth Locomotion in-game.
Scoring explanation:
Gorn does not require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
July 2022
18 - Grapple Tournament
Rating (1-3)
⭐⭐⭐
Notes
Practically made for Kat Walk! - If one’s sense of balance can reconcile the grappling motion without puking. Free Demo available.
Scoring explanation:
Grapple Tournament does not require a Joystick Press in order to sprint. There are multiple clean map designs. Overwatch style FFA FPS but smaller, probably better for enegry levels. The movement speed is pretty fast, but it feels good. The game does support decoupled head-body movement. The game was tested on a Oculus Rift S on the Kat Walk C2+
Credits:
Anonymous entry
Date of review:
October 4, 2022
19 - Grid Clash
Rating (1-3)
⭐
Notes
The game uses a walk-in-place locomotion type. The walking in place also registers on the Kat Walk C.
Scoring explaination:
Grid Clash does not require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does not support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
July 2022
20 - Gunfire Reborn VR Mod
Rating (1-3)
⭐⭐
Notes
Default movement Gateway bindings work. I did not noticed decoupled movement. There is a button for sprinting you need to use on your VR controller. Since this game is modified from a flat game, you cannot hold your primary weapon in your left hand.
Scoring explanation:
There is a large world to explore. The movement speed might feel unrealistically fast The game does support decoupled head-body movement. There is a delay in registering the starting and stopping of movement.
This game was tested on a Reverb G2 with Index Controllers using the Kat Walk C2 on Gateway 2.1.0.
Credits:
Game entry by: Ender’s VRcade
Date of review:
November 2022
21 - Half-Life 2 (VR Mod)
Rating (1-3)
⭐⭐⭐
Scoring explanation:
Half-Life 2 VR Mod does not require a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
September 2022
Keywords:
Half Life, Half-Life
22 - Half-Life: Alyx
Rating (1-3)
⭐⭐⭐
Notes
Use the Launch Options to increase the walking speed.
Scoring explanation:
Half-Life: Alyx does not require a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
unknown
Keywords:
Half Life, Half-Life, Alyx, HL:A
23 - Into The Radius
Rating (1-3)
⭐⭐
Notes
Tested on the default settings.
Scoring explanaion:
IntoTheRadius does require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on both the Quest 2 and Reverb G2 (tested with Index Controllers and stock G2 controllers). Tested on Kat Gateway version 2.10 on the Kat Walk C2.
Credits:
Game entry by: Ender’s VRcade
Date of review:
October 31
24 - Island 359
Rating (1-3)
⭐⭐
Notes
This game uses a stamina system for sprinting
Scoring explanation:
Island 359 does require a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
July 2022
25 - Medal of Honor: Above and Beyond
Rating (1-3)
⭐⭐
Notes
This game uses a stamina system for sprinting
Scoring explanation:
Medal of Honor: Above And Beyond does a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
February 2022
26 - No Man's Sky
Rating (1-3)
⭐⭐⭐
Notes
After swapping the thumbstick button clicks so move and run on all on the left controller running could be experience. Running seems spiritic and seems to toggle itself off almost instantly 90% of the time. I did manage to run and deplete my stamina but only a couple times during my testing. Running and isn’t likely something that can be relied on. Likely need to keep using the button press in order to trigger it. Best results with World Orientation, Smooth Movement, Body Off
Scoring explanation:
There are large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement.
This game was tested on a Pimax 5K Plus (Index Controllers) using the Kat Walk C2 on Gateway 2.1.0.
Credits:
Game entry by: jordandmc
Date of review:
November 2022
27 - Orbus VR Reborn
Rating (1-3)
⭐⭐⭐
Notes
Have to choose between snap turning and strafe - at the moment, you cannot have both
Scoring explanaion:
Orbus VR Reborn does not require a Joystick Press in order to sprint. There is a huge world to explore. The movement is generally fast. Couldn’t get decoupled head-body movement working at time of testing. Tested on a Oculus Rift S using the Kat Walk C2+
Credits:
Anonymous entry
Date of review:
October 13, 2022
28 - Pangman
Rating (1-3)
⭐⭐
Scoring explanation:
Pangman does not require a Joystick Press in order to sprint. The world is not large enough to be enjoyable to explore on a KatVR device. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
February 2022
29 - Pavlov
Rating (1-3)
⭐⭐⭐
Notes
There is as a Auto Sprint setting in-game
Scoring explanation:
Pavlov does not require a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
July 2022
30 - PAYDAY 2
Rating (1-3)
⭐
Scoring explanation:
PAYDAY 2 does not allow for sprinting. The world is not large enough to be enjoyable to explore on a KatVR device. The movement speed does not feel realistic. The game does support decoupled head-body movement by default.
This game was tested on a Pimax 5K Plus using the Kat Walk C2 on Gateway 2.1.0.
Credits:
Game entry by: jordandmc
Date of review:
November 2022
31 - Phasmaphobia
Rating (1-3)
⭐⭐
Notes
When using the Quest the game only works with the Kat Walk when launched trough virtual desktop/steam when tested. Windows 7 workaround might be a solution.
Scoring explanaion:
Phasmaphobia does require a joystick press to sprint. There world is large enough to comfortably walk around in. Phasmaphobia has a set walking speed that is part of the game play, sprint mode is a short action playable by the character. The game does support decoupled head-body movement. The game was tested on a Oculus Quest using the Kat Walk C2 on Gateway Version 2.0.8
Credits:
Game entry by: Umystery
Date of review:
October 30
32 - Primitier
Rating (1-3)
⭐⭐⭐
Notes
There is a free demo available on Stean
Scoring explanation:
Primitier does not require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
July 2022
33 - Rec Room
Rating (1-3)
⭐⭐⭐
Notes
There is a setting for Auto Sprinting in-game.
Scoring explanation:
Rec Room does not require a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
July 2022
34 - Risk of Rain 2 (VR Mod)
Rating (1-3)
⭐⭐⭐
Notes
If it’s not working, the Gateway goes to strange defaults when this mod is on, make sure it’s on the usual settings: Body decoupled, JStick controller, etc. HIGHLY recommend autosprint mod, and item-sharing mod, because going into VR at all is significantly more difficult than playing normally, given that the #1 survival strategy is dodging/running, for 85% of playtime on even the easiest level, and even more on anything more difficult.
Scoring explanation:
There is enormous world to explore. The game speed might not be realistic. But it is fast and that is perfect for this game.
This game was tested on a Oculus Rift S using the Kat Walk C2 on Gateway 2.1.0.
Credits:
Game entry by: IzzyParadox
Date of review:
November 2022
35 - Saber Fight VR
Rating (1-3)
⭐⭐
Notes
Its not perfect, but not bad. It is significantly better than without a Kat Walk. THe direction is a bit odd.
Scoring explanation:
Saber Fight VR does not require a Joystick Press in order to sprint. There are small randomly generated factory maps, its not aesthetically interesting, however, it is largely about the practive of lightsaber and force wielding, with the walking as a side effect. The movement is fast and abrubt. Needs to be revisit to test settings. It is not sure if the game supports decoupled head-body movement. Something felt off while testing and it might have forced controller direction. The game was tested on a Oculus Rift S on the Kat Walk C2+
Credits:
Anonymous entry
Date of review:
October 3, 2022
36 - Skyrim VR
Rating (1-3)
⭐⭐
Notes
Best with mods, feel free to ask in the KatVR Community discord for help!.
Scoring explanaion:
Skyrim VR does require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. You need to change the walking speed within Skyrim to match your desired rate. The game does support decoupled head-body movement when set to head oriented movement in-game. The game was tested on a Oculus Quest using the Kat Walk C2 on Gateway version 2.0.9.
Credits:
Game entry by: Corysia
Date of review:
October 31
37 - Stride
Rating (1-3)
⭐⭐
Notes
Uses hand movement for sprinting and jumping
Scoring explanation:
Stride does not require a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
September 2022
38 - The Forest
Rating (1-3)
⭐⭐
Scoring explanaion:
theforest does require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Kat Walk C2+ using a Oculus Rift S on Gateway version 2.0.9
Credits:
Entry by: Dokterkat
Date of review:
Oktober 21, 2022
39 - Until You Fall
Rating (1-3)
⭐
Notes
I have not found the ideal movement orientation despite experimenting with all settings and resetting direction sensor.. Frequently walking forward suddenly sends me sideways or forty-five degrees off center. ~Ender’s VRcade
Scoring explanaion:
There is a large world to explore. It is a linear progression wave fighting game. It is not open world but you can comfortably walk from point a to point b. It is single speed walking except for “dash” movements with thumbstick. The game does support decoupled head-body movement when set to head oriented movement in-game. Tested on a HP Reverb G2 with Index Controllers on the Kat Walk C2 on Gateway Version 2.10.
Credits:
Game entry by: Ender’s VRcade
Date of review:
November 6
40 - VRChat
Rating (1-3)
⭐⭐⭐
Notes
There is a list containing some of the best VRChat worlds to explore in the KatVR Community Discord Server
Scoring explanation:
VRChat does not require a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
February 2022
41 - Wakamarina Valley, New Zealand
Rating (1-3)
⭐⭐⭐
Notes
Set the input vector to Head in the in-game settings for decoupled head-body movement direction.
Scoring explanation:
Wakamarina Valley, NZ does not require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement when set to head oriented movement in-game. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
July 2022
42 - Wind Lands 2
Rating (1-3)
⭐⭐⭐
Notes
Walking includes a bit of continuing sliding motion as a default, but feels like natural inertia. You will not be walking primarily, its is intented for grappling. But there are plenty of movemetns to walk and the Kat Walk feels like a beautiful companion to the grappling in this game.
Scoring explanation:
Wind Lands 2 does not require a Joystick Press in order to sprint. There are multiple huge worlds to explore. The movement speed is quite fast, but it feels goodc. The game does support decoupled head-body movement. The game was tested on a Oculus Rift S on the Kat Walk C2+
Credits:
Anonymous entry
Date of review:
October 4, 2022
43 - Wraith The Oblivion
Rating (1-3)
⭐⭐
Notes
Set to HMD, run source to none, running isn’t very fast in this game
Scoring explanation:
The sprinting and walking were so similar in this game I couldn’t tell if pressing the joystick or linear locomotion was sprinting. The speed in this game feels realistic for walking, but not for running. The run speed is capped by the game. There is a large world to explore. The game does support decoupled head-body movement.
This game was tested on a Oculus Quest using the Kat Walk C2 on Gateway 2.1.0.
Credits:
Game entry by: Umystery
Date of review:
November 2022
44 - Zenith
Rating (1-3)
⭐⭐⭐
Scoring explanation:
Zenith does require a Joystick Press in order to sprint. There is a large world to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
July 2022
45 - Zero Caliber
Rating (1-3)
⭐⭐⭐
Notes
There is a setting for auto sprinting in the in-game settings.
Scoring explanation:
Zero Caliber does not require a Joystick Press in order to sprint. There are multiple large worlds to explore. The movement speed does feel realistic. The game does support decoupled head-body movement. The game was tested on a Valve Index on the Kat Walk C1
Credits:
Entry by: Dokterkat
Date of review:
July 2022